Practisim VR Download] [portable]
- onilchromadupit
- Sep 1, 2019
- 8 min read
Updated: Mar 19, 2020
About This Game For the price of a match fee, you can now experience an accurate simulation of the competitive practical shooting sport. This VR experience allows you to participate in IPSC, USPSA, Pro-am and Steel Challenge matches within the comfort of your own home. It features accurate gun handling, common stage props such as swingers, movers, texas stars, polish plate rack, irish plate rack, movers and innovative stage designs. 7aa9394dea Title: Practisim VRGenre: Action, Indie, Simulation, Sports, Early AccessDeveloper:AncientSky GamesPublisher:AncientSky GamesRelease Date: 19 May, 2017 Practisim VR Download] [portable] To be honest, I purchased this game a while ago and got a refund. I decided to check it out again since the developer obviously cares about this game and releases regular updates. I ended up playing 1.5 hrs non-stop and only quit because my batteries in my Vive controllers were about to die. I'm an avid shooter and the safety rules and scenarios are spot on, this is a fantastic game if you just want to have fun but also a great training tool. I'm very impressed and highly recommend it.. Most realistic USPSA shooter that there is, hands down. Gameplay is great and with multiplayer it feels like im out at a match, just without all the taping!. If you have any interest in pistol shooting sports get this game! Totally worth 20 bucks. unlimited replayability, includes a stage designer, lots of guns to choose from, and tons of target and steel options. If you like the prospect of pistol competition without ammo and match costs just buy it you wont regret it.. 2 hours in and I can tell this game will be continuous fun. I shoot USPSA with my father and brother, and they are both looking forward to playing. Game definitely could use some more effects but as a start, it's awesome. Good gun selection, has all the classes we shoot, and has an accurate stage design. Looking forward to updates!. Practisim VR is an awesome shooting simulation!If you are a competitive shooter (USPSA \/ IPSC or IDPA, Pro-am or Steel-Challenge etc.) you will definitely love this "game". If you are at least interested in competitve shooting this simulation is a very good way to get your first impressions, try it out, learn the rules and to see how much fun it is!If you like shooting in real life or in VR.- if you like H3VR ("Hot Dogs, Horseshoes & Hand Grenades") or "Lethal VR" then you will also love "Practism VR".Lets face it - you can never get "enough" training - and this virtual reality shooting simulator is like having your own gun range at home. Ammo is expensive, so are range and match fees - with this authentic simulation you can get a lot of training, whenever you want and totally inexpensive. Also you can do some training when weather is too bad to go to a range.And it is way more fun then just simple dry fire training :-)I am a competitive shooter and and not so much a computer player - but "Practism VR" with the room scaling of the Vive is so much fun and a surprisingly good training. Of course the gun feeling and handling is different compared to real shooting - but Loke (the developer) gives his best to make it as realistic as possible! By the way - this guy is great :-)As far as I know (and Google knows :-)) Loke is a competive shooter himself and you feel that "Practisim VR" is more than just a project for him. It feels like he wants this simulation to be as perfect as possible because he likes to train with it himself. Every detail in the game is as close to real practical shooting as it could get in VR.So what can you expect?This VR experience is an accurate simulation of the competitive practical shooting sport.For all the people who are new to USPSA \/ IPSC etc. there are a few things you should know (made simple) about practical shooting:\u201cPractical shooting\u201d originally comes from police or military "combat"- shooting training where real-life scenarios were constructed for the shooters to train all the needed skills for the real world in a safe environment.IDPA is still defensive shooting orientated, USPSA and IPSC are more sports and skill-orientated.In a typical match you shoot different "stages" - each stage has targets you have to shoot (i.e. paper targets, moving targets, steel plates, poppers etc.) and targets you are not allowed to shoot (no-shoots\/penalty targets). In the game the no-shoot paper (!) targets are usually white and the ones to be hit are brown.Each brown paper target usually needs to be hit with two shots. There are different scoring zones on the paper targets - to make it simple: a good centered shot gives more points then one on the outside of the target.Steel targets have to be hit until they fall to score.The stages also have so called "fault lines" (in the game yellow lines on the ground) which you are not allowed to cross and different types of barricades and windows and vision barriers to make hitting and finding the targets more difficult and usually a defined point where you have to start (in the game all of this is explained at the beginning of every stage).In between the fault lines you are allowed to move "freestyle" - after the start signal grab your gun, search all targets and hit them all as fast as you can. You have to move and change your position and sometimes you have to open doors or run around corners to see targets etc.Every target hit gives you points. The better the hit on paper targets the more points you get.Subtracted from that points are penalties for missed targets and hits on targets you were not allowed to shoot.In most stages your points earned are divided by the time you needed. This is why you have to be as accurate and as fast as possible. You can see your results on the leaderboard and match results board.This is what I think is the best and most motivating thing of the game - you always want to beat your own personal best time and the ones of other shooters around the world.Also important is to always follow the commands of the range officer and (although you are allowed to move freely in between the fault lines) always hold the gun with the muzzle pointed in a safe direction - not only while shooting but also when moving etc..In most stages you have the "180 degree rule".In easy words - from your starting position (looking downrange) your gun may only be pointed in between the direct left and the direct right (180 degrees) all the time. If your muzzle points just a little backwards you will be disqualified.The game features high quality graphics, accurate gun aiming, common stage props such as different targets, swingers, movers, texas stars, polish plate rack, Irish plate rack, movers and innovative stage designs.You can choose from a really large variety of guns - both pistols and revolvers (such as glock, cz, beretta, sig, s&w etc.). And there are even more to come.Right now you have the most popular guns used in real practical competitve shooting.There are currently around 20 + interesting, diversified and challenging stages so far. Even night stages where you have to use a flashlight to see the targets and some fun and practice ranges.Loke mentioned that there will be even more stages in the near future + a stage designer where you can create your own stages. To design your own stages is awesome - I am really looking forward to that feature because it gives endless training options and due to this the highest replayability I can imagine :-)After the last update you can choose if you want to play with one or two controllers - for me playing with one controller feels much better because I can naturally hold my "gun" in two hands (except for stages where one handed shooting is required). Is there anything I don't like?Well, not much...but there are a few things....First: The movement with the trackpad.This is not Lokes or the games fault though - I guess it is a problem in every VR game where movement beyond the room scaling boundaries is required,In Practisim VR I totally love the smaller stages where only the room scaling is neccessary and where I don't have to use the trackpad and you can move freely, fast and naturally.As soon as I need the trackpad I feel like a drunken and clumsy robot.Maybe I will get used to it and become faster with more practise - maybe the movement will be Improvised with the next updates - we will see.There are also some other minor issues that need to be solved - but nothing too disturbing.I guess those issues can easiliy be fixed in the upcoming updates (like that you sometimes hit a barricade although the sights are perfectly on target and the strange position of the holster which makes it sometimes difficult to draw the gun and that there are sometimes no visible bullet holes in the targets etc.). For an early access game it is already very complete and VERY fun to play. Must buy for shooters - highly recommended!. Pretty impressive for something that is fairly early in development. As with all early access games, if you're prepared to put up with bugs and you're interested, this is worth the time. The developer is very responsive to the input of the player base acting on bug reports and feature suggestions (check the community discussions). There are practice as well as competition inspired ranges and a number of highly detailed weapons with a variety of sights, magazine capacities and classes from production (off the shelf) to open (anything goes). Relevant for anyone in the realm of practical shooting whether it's from a competition or tactical perspective.As mentioned there are bugs as it is in EA, if this is a deal breaker then wait until it's done.. Great game, great developer. Really immersive and surprisingly close to the actual sport. Developer is very responsive to feedback and requests for help. Still a few bugs but they get fixed pretty quick. Highly recommended.. I am really enjoying this game. Nothing beats going down to your local range and putting rounds into paper or steel, but this certainly comes as close as you can with a computer and a couple controllers.AncientSky has been awesome in listening to what feedback they are getting and trying to improve upon what they have built already.If you've shot competitively in the past or are interested in what its like I would definately recommend this to you.. since update cant see other hand {useing oculus} before it worked just fine but other than that a great game for us gun people. I've always been a fan of the target shooter since playing "Reload: Target Down"Vr as a medium has massive potential in this genre."Practisim" is a great idea and will probably be in the future but I am not sure why it was released so soon.It took me forty minutes just to try to get a gun in my hand. Once I did the shooting felt pretty good and the courses looked interesting. I played many levels but was never actually able to put a score a single point. After spending so much time trying to get a gun in my hand I didn't have the patience to actually figure out how to score.However I was happy shooting the white targets as they moved when you shot them.I am sure with some more time experimenting I could have figured it out but I shouldn't have spend that many hours just to pick up a gun and earn some kind of score.I am tempted to get my $19.99 back but the problems seem minor and fixable but nevertheless are crippling to the game.One more gripe. (Inevitably this game will go on sale for $4.99 or so at some point during early access and then I will regret my decision not to get my money back.) And so I pay top dollar to back a fledging game that may or may not turn out well. Then a deep discount is offered to someone six months or a year down the road.
コメント